Wednesday, March 12, 2008

Gygactic Ascension

I know I'm the last person in the universe to post about this, partly because I was waiting for the storm of zero-hit-points jokes to die down, and partly because I am such a lazy, lazy bloggist.

My meager additions to what has already been said about the significance of Gygax and Dungeons & Dragons generally...

- I was born in 1969, and Dungeons and Dragons was one of the first things I was conscious of belonging particularly to my own generation, an incredibly exciting piece of culture that we knew no children in history had had in quite the same way.

- When I got to college, D&D was the first thing I had for a mental example of a totalized explanatory system-of-the-world - when I was introduced to Marxism, behaviorism, Darwinism, &c, I understood them as modified forms of that original all-encompassing model.

- And finally, I am completely down with what this person proposed. When you think of all that geek money out there, it would be so possible to inter EGG in a mysterious, elaborate, player-character-killing stone-walled maze of dread.

2 comments:

Gregory Michael Travis said...

How about building a tomb based on that greatest of all modules, S3: Expedition to the Barrier Peaks?

Austin Grossman said...

I'm pretty sure S3 was just as mindblowing to as Demoiselles D'Avignon was to people in 1916. 8 years of grad school later, I don't have a vocabulary to describe its aesthetic impact.

Although it doesn't send quite the same "if you invade this grave in search of treasure, you will die" message as ToH does.